People are often wrong: we make bad bets, buy property before housing bubbles burst, and go on fad diets. We make poor decisions, sometimes on the advice of others (going to the Lephrechaun Museum in Dublin is 2 hours of my life that I'll never get back).
In spite of this anecdotal evidence, listening to the advice of those who have had different life experiences from us is a supremely valuable activity. If someone else has taken the time to read an entire book and strongly recommends it, maybe we should listen. If 100 people have done so and all of them recommend it, it's almost definitely worth your time. Following this logic, and being the extremely type-A person that I am, I've constructed a meta-list: a list of the books recommended most often in lists of recommended books.
I've compiled the suggestions of dozens of programmers, managers, career coaches, and other industry professionals to bring you a list of the 20 most-recommended books for software developers, with some short summaries (courtesy of Amazon). All of the data I used to compile this list is freely available as a single Excel workbook on GitHub. As of Saturday 19 October 2019, my meta-list cites 36 sources and includes recommendations for 297 unique books.
I did this mostly to help myself organise the books I want to read in the near future, but also to help out anyone else who wants to build a good foundation, but might be frustrated by all of the different lists on the Internet making different recommendations. Why trust one of them when you can take everyone's opinion in aggregate? You're welcome, Internet.
Here are the rules of thumb I used to compose this list:
As often as possible, articles asking for recommendations are not included.
Recommendations for different editions of a book are considered recommendations for the same book, but recommendations for multiple editions within one article are not double-counted.
Articles where an author simply lists books they've read or are currently reading are not included. The article must be presented as a list of recommended books.
Lists which are geared toward a particular level of developer (i.e. CTO, junior developer, newbie) are included.
I tried to skip lists which are geared toward a particular technology (i.e. PHP, CSS, Java), but some lists have these types of books interspersed; every book on an included article is included in my list of books, even if it's a novel, technology-specific, or not related to programming.
Although they may be interpreted slightly differently by some, for the purposes of this list, "software developer", "software engineer", "developer", "programmer", and "coder" are all equivalent. Articles geared toward any of the above are included, unless point (5) also applies.
This is -- as far as I can tell -- the most complete meta-list of software development book recommendations anywhere on the Internet. I went through every result Google returned for "books software developer" as well as every article with "books" in the title on Dev.To and this is the result. If you find a list of book recommendations for general software development which isn't included in my sources spreadsheet on GitHub, please let me know. I'd be happy to add it to the list if it meets my criteria outlined above.
And, without further ado, the list:
This book is actually two books in one. The first section is a short tutorial on developing enterprise applications, which you can read from start to finish to understand the scope of the book's lessons. The next section, the bulk of the book, is a detailed reference to the patterns themselves. Each pattern provides usage and implementation information, as well as detailed code examples in Java or C#. The entire book is also richly illustrated with UML diagrams to further explain the concepts.
Armed with this book, you will have the knowledge necessary to make important architectural decisions about building an enterprise application and the proven patterns for use when building them.
- Learn what software architects need to achieve–and core disciplines and practices for achieving it
- Master essential software design principles for addressing function, component separation, and data management
- See how programming paradigms impose discipline by restricting what developers can do
- Understand what’s critically important and what’s merely a “detail”
- Implement optimal, high-level structures for web, database, thick-client, console, and embedded applications
- Define appropriate boundaries and layers, and organize components and services
- See why designs and architectures go wrong, and how to prevent (or fix) these failures
This magnificent tour de force presents a comprehensive overview of a wide variety of algorithms and the analysis of them. Now in its third edition, The Art of Computer Programming... contains substantial revisions by the author and includes numerous new exercises.
Although this book was conceived several decades ago, it is still a timeless classic. One of the book's greatest strengths is the wonderful collection of problems that accompany each chapter. The author has chosen problems carefully and indexed them according to difficulty. Solving a substantial number of these problems will help you gain a solid understanding of the issues surrounding the given topic. Furthermore, the exercises feature a variety of classic problems.
What do flashlights, the British invasion, black cats, and seesaws have to do with computers? In CODE, they show us the ingenious ways we manipulate language and invent new means of communicating with each other. And through CODE, we see how this ingenuity and our very human compulsion to communicate have driven the technological innovations of the past two centuries.
Using everyday objects and familiar language systems such as Braille and Morse code, author Charles Petzold weaves an illuminating narrative for anyone who’s ever wondered about the secret inner life of computers and other smart machines.
It's a cleverly illustrated and eminently comprehensible story—and along the way, you’ll discover you’ve gained a real context for understanding today's world of PCs, digital media, and the Internet. No matter what your level of technical savvy, CODE will charm you—and perhaps even awaken the technophile within.
Written by a software developer for software developers, this book is a unique collection of the latest software development methods. The author includes OOD, UML, Design Patterns, Agile and XP methods with a detailed description of a complete software design for reusable programs in C++ and Java. Using a practical, problem-solving approach, it shows how to develop an object-oriented application—from the early stages of analysis, through the low-level design and into the implementation. Walks readers through the designer's thoughts — showing the errors, blind alleys, and creative insights that occur throughout the software design process. The book covers: Statics and Dynamics; Principles of Class Design; Complexity Management; Principles of Package Design; Analysis and Design; Patterns and Paradigm Crossings. Explains the principles of OOD, one by one, and then demonstrates them with numerous examples, completely worked-through designs, and case studies. Covers traps, pitfalls, and work arounds in the application of C++ and OOD and then shows how Agile methods can be used. Discusses the methods for designing and developing big software in detail. Features a three-chapter, in-depth, single case study of a building security system. For Software Engineers, Programmers, and Analysts who want to understand how to design object oriented software with state of the art methods.
Some books on algorithms are rigorous but incomplete; others cover masses of material but lack rigor. Introduction to Algorithms uniquely combines rigor and comprehensiveness. The book covers a broad range of algorithms in depth, yet makes their design and analysis accessible to all levels of readers. Each chapter is relatively self-contained and can be used as a unit of study. The algorithms are described in English and in a pseudocode designed to be readable by anyone who has done a little programming. The explanations have been kept elementary without sacrificing depth of coverage or mathematical rigor.
The first edition became a widely used text in universities worldwide as well as the standard reference for professionals. The second edition featured new chapters on the role of algorithms, probabilistic analysis and randomized algorithms, and linear programming. The third edition has been revised and updated throughout. It includes two completely new chapters, on van Emde Boas trees and multithreaded algorithms, substantial additions to the chapter on recurrence (now called “Divide-and-Conquer”), and an appendix on matrices. It features improved treatment of dynamic programming and greedy algorithms and a new notion of edge-based flow in the material on flow networks. Many exercises and problems have been added for this edition
At any given moment, someone struggles with the same software design problems you have. And, chances are, someone else has already solved your problem. This edition of Head First Design Patterns—now updated for Java 8—shows you the tried-and-true, road-tested patterns used by developers to create functional, elegant, reusable, and flexible software. By the time you finish this book, you’ll be able to take advantage of the best design practices and experiences of those who have fought the beast of software design and triumphed.
- 189 programming interview questions, ranging from the basics to the trickiest algorithm problems.
- A walk-through of how to derive each solution, so that you can learn how to get there yourself.
- Hints on how to solve each of the 189 questions, just like what you would get in a real interview.
- Five proven strategies to tackle algorithm questions, so that you can solve questions you haven't seen.
- Extensive coverage of essential topics, such as big O time, data structures, and core algorithms.
- A behind-the-scenes look at how top companies like Google and Facebook hire developers.
- Techniques to prepare for and ace the soft side of the interview: behavioral questions.
- For interviewers and companies: details on what makes a good interview question and hiring process.
Don't Make Me Think is a book by Steve Krug about human–computer interaction and web usability. The book's premise is that a good software program or web site should let users accomplish their intended tasks as easily and directly as possible. Krug points out that people are good at satisficing, or taking the first available solution to their problem, so design should take advantage of this. He frequently cites Amazon.com as an example of a well-designed web site that manages to allow high-quality interaction, even though the web site gets bigger and more complex every day.
The book itself is intended to be an example of concision (brevity) and well-focused writing. The goal, according to the book's introduction, was to make a text that could be read by an executive on a two-hour airplane flight.
Programmers who endure and succeed amidst swirling uncertainty and nonstop pressure share a common attribute: They care deeply about the practice of creating software. They treat it as a craft. They are professionals.
In The Clean Coder: A Code of Conduct for Professional Programmers, legendary software expert Robert C. Martin introduces the disciplines, techniques, tools, and practices of true software craftsmanship. This book is packed with practical advice–about everything from estimating and coding to refactoring and testing. It covers much more than technique: It is about attitude. Martin shows how to approach software development with honor, self-respect, and pride; work well and work clean; communicate and estimate faithfully; face difficult decisions with clarity and honesty; and understand that deep knowledge comes with a responsibility to act.
Soft Skills: The Software Developer's Life Manual is a guide to a well-rounded, satisfying life as a technology professional. In it, developer and life coach John Sonmez offers advice to developers on important "soft" subjects like career and productivity, personal finance and investing, and even fitness and relationships. Arranged as a collection of 71 short chapters, this fun-to-read book invites you to dip in wherever you like. A Taking Action section at the end of each chapter shows you how to get quick results. Soft Skills will help make you a better programmer, a more valuable employee, and a happier, healthier person.
Peopleware is a popular book about software organization management. The first chapter of the book claims, "The major problems of our work are not so much technological as sociological in nature". The book approaches sociological or 'political' problems such as group chemistry and team jelling, "flow time" and quiet in the work environment, and the high cost of turnover. Other topics include the conflicts between individual work perspective and corporate ideology, corporate entropy, "teamicide" and workspace theory.
The authors presented most subjects as principles backed up by some concrete story or other information. As an example, the chapter "Spaghetti Dinner" presents a fictional example of a manager inviting a new team over for dinner, then having them buy and prepare the meal as a group, in order to produce a first team success. Other chapters use real-life stories or cite various studies to illustrate the principles being presented
Computer programming has many faces. Fred Brooks paints the big picture in The Mythical Man Month; his essays underscore the crucial role of management in large software projects. At a finer grain, Steve McConnell teaches good programming style in Code Complete. The topics in those books are the key to good software and the hallmark of the professional programmer. Unfortunately, though, the workmanlike application of those sound engineering principles isn't always thrilling -- until the software is completed on time and works without surprise.
The columns in this book are about a more glamorous aspect of the profession: programming pearls whose origins lie beyond solid engineering, in the realm of insight and creativity. Just as natural pearls grow from grains of sand that have irritated oysters, these programming pearls have grown from real problems that have irritated real programmers. The programs are fun, and they teach important programming techniques and fundamental design principles.
Is your code easy to change? Can you get nearly instantaneous feedback when you do change it? Do you understand it? If the answer to any of these questions is no, you have legacy code, and it is draining time and money away from your development efforts.
In this book, Michael Feathers offers start-to-finish strategies for working more effectively with large, untested legacy code bases. This book draws on material Michael created for his renowned Object Mentor seminars: techniques Michael has used in mentoring to help hundreds of developers, technical managers, and testers bring their legacy systems under control. Topics covered include:
- Understanding the mechanics of software change: adding features, fixing bugs, improving design, optimizing performance
- Getting legacy code into a test harness
- Writing tests that protect you against introducing new problems
- Techniques that can be used with any language or platform—with examples in Java, C++, C, and C#
- Accurately identifying where code changes need to be made
- Coping with legacy systems that aren't object-oriented
- Handling applications that don't seem to have any structure
Few books on software project management have been as influential and timeless as The Mythical Man-Month. With a blend of software engineering facts and thought-provoking opinions, Fred Brooks offers insight for anyone managing complex projects. These essays draw from his experience as project manager for the IBM System/360 computer family and then for OS/360, its massive software system. Now, 20 years after the initial publication of his book, Brooks has revisited his original ideas and added new thoughts and advice, both for readers already familiar with his work and for readers discovering it for the first time.
For more than twenty years, experienced programmers worldwide have relied on Martin Fowler’s Refactoring to improve the design of existing code and to enhance software maintainability, as well as to make existing code easier to understand.
Like the original, this edition explains what refactoring is; why you should refactor; how to recognize code that needs refactoring; and how to actually do it successfully, no matter what language you use.
- Understand the process and general principles of refactoring
- Quickly apply useful refactorings to make a program easier to comprehend and change
- Recognize “bad smells” in code that signal opportunities to refactor
- Explore the refactorings, each with explanations, motivation, mechanics, and simple examples
- Build solid tests for your refactorings
- Recognize tradeoffs and obstacles to refactoring
This book isn't an introduction to object-oriented technology or design. Many books already do a good job of that...this isn't an advanced treatise either. It's a book of design patterns that describe simple and elegant solutions to specific problems in object-oriented software design....Once you understand the design patterns and have had an "Aha!" (and not just a "Huh?" experience with them, you won't ever think about object-oriented design in the same way. You'll have insights that can make your own designs more flexible, modular, reusable, and understandable--which is why you're interested in object-oriented technology in the first place, right?
Widely considered one of the best practical guides to programming, Steve McConnell’s original Code Complete has been helping developers write better software for more than a decade. Now this classic book has been fully updated and revised with leading-edge practices—and hundreds of new code samples—illustrating the art and science of software construction. Capturing the body of knowledge available from research, academia, and everyday commercial practice, McConnell synthesizes the most effective techniques and must-know principles into clear, pragmatic guidance. No matter what your experience level, development environment, or project size, this book will inform and stimulate your thinking—and help you build the highest quality code.
- Discover the timeless techniques and strategies that help you:
- Design for minimum complexity and maximum creativity
- Reap the benefits of collaborative development
- Apply defensive programming techniques to reduce and flush out errors
- Exploit opportunities to refactor—or evolve—code, and do it safely
- Use construction practices that are right-weight for your project
- Debug problems quickly and effectively
- Resolve critical construction issues early and correctly
- Build quality into the beginning, middle, and end of your project
Programmers are craftspeople trained to use a certain set of tools (editors, object managers, version trackers) to generate a certain kind of product (programs) that will operate in some environment (operating systems on hardware assemblies). Like any other craft, computer programming has spawned a body of wisdom, most of which isn't taught at universities or in certification classes. Most programmers arrive at the so-called tricks of the trade over time, through independent experimentation. In The Pragmatic Programmer, Andrew Hunt and David Thomas codify many of the truths they've discovered during their respective careers as designers of software and writers of code.
Some of the authors' nuggets of pragmatism are concrete, and the path to their implementation is clear. They advise readers to learn one text editor, for example, and use it for everything. They also recommend the use of version-tracking software for even the smallest projects, and promote the merits of learning regular expression syntax and a text-manipulation language. Other (perhaps more valuable) advice is more light-hearted. In the debugging section, it is noted that, "if you see hoof prints think horses, not zebras." That is, suspect everything, but start looking for problems in the most obvious places. There are recommendations for making estimates of time and expense, and for integrating testing into the development process. You'll want a copy of The Pragmatic Programmer for two reasons: it displays your own accumulated wisdom more cleanly than you ever bothered to state it, and it introduces you to methods of work that you may not yet have considered. Working programmers will enjoy this book.
Even bad code can function. But if code isn’t clean, it can bring a development organization to its knees. Every year, countless hours and significant resources are lost because of poorly written code. But it doesn’t have to be that way.
Noted software expert Robert C. Martin presents a revolutionary paradigm with Clean Code: A Handbook of Agile Software Craftsmanship. Martin has teamed up with his colleagues from Object Mentor to distill their best agile practice of cleaning code “on the fly” into a book that will instill within you the values of a software craftsman and make you a better programmer—but only if you work at it.
What kind of work will you be doing? You’ll be reading code—lots of code. And you will be challenged to think about what’s right about that code, and what’s wrong with it. More importantly, you will be challenged to reassess your professional values and your commitment to your craft.
Clean Code is divided into three parts. The first describes the principles, patterns, and practices of writing clean code. The second part consists of several case studies of increasing complexity. Each case study is an exercise in cleaning up code—of transforming a code base that has some problems into one that is sound and efficient. The third part is the payoff: a single chapter containing a list of heuristics and “smells” gathered while creating the case studies. The result is a knowledge base that describes the way we think when we write, read, and clean code.
Readers will come away from this book understanding
- How to tell the difference between good and bad code
- How to write good code and how to transform bad code into good code
- How to create good names, good functions, good objects, and good classes
- How to format code for maximum readability
- How to implement complete error handling without obscuring code logic
- How to unit test and practice test-driven development
- This book is a must for any developer, software engineer, project manager, team lead, or systems analyst with an interest in producing better code.
The above "recommendation percentages" are the fraction of all lists surveyed which contain that book. So even if a book is only "12.5% recommended", it means that, on average, 1 out of every 8 developers has read that book and recommends it to other developers. All of the books above pass that 1-in-8 threshold.
More surprisingly are the books in the top 10. Books #10 through #6 are recommended by 1 in every 4 developers on average. Books #5 and #4 are recommended by 1 in every 3. And the top three books, Code Complete, The Pragmatic Programmer, and Clean Code, are recommended by about every other software developer. That is an immense impact on one of the most critical industries in modern society. If you're looking to strengthen your software development knowledge and you haven't yet read these three books, there's a good chance about half of your coworkers would recommend that you do so.
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